Filamented Hold | ||
Level | 52 | |
MP Cost: | 38 MP | |
Ecosystem: | Vermin | |
Type: | Magical: Earth | |
Target: | AOE Fan centered on caster | |
Spell Modifiers | INT | |
Set Point Cost: | 3 Set Points | |
Casting Time: | 2 Seconds | |
Recast Time: | 20 Seconds | |
Stat Bonus: | VIT+1 |
Obtained from Monster Family: Diremite | ||
TP Moves | Effect | |
Double Claw | Damage attack | |
Filamented Hold | AOE Fan Slow | |
Grapple | Damage attack Front | |
Spinning Top | AOE Damage attack | |
Special Notes on Monster and it's TP Moves | ||
None of the Diremite damage moves are overly horrid. |
Obtaining the Spell | |||||||||||||||||||||||||||
Minimum Blue Mage Level Needed To Acquire Spell: Level 44 | |||||||||||||||||||||||||||
Filamented Hold
is best hunted in Pso'Xja.
This spell can be soloed starting in the upper 40's. No party is needed for the Pso'Xja camp. Sneak and Invisibility spells to reach camp.
Proceed to the Pso'Xja tower located at F-7 in Beaucedine Glacier. Note that there is sight, sound and magical aggro on the way there. Take proper precautions. Once in the F-7 tower there are 2 Diremites that you can farm the spell from. They are indicated by the red dots on the map above at H-8. None of the mobs on the way to the Diremites will aggro, so you can walk past them safely. Once at camp, take care, as the Snowballs in the small rooms to the North can aggro on sight and magic, so take care to move your fights away from those rooms. The Diremites here do not link.
Due to level caps, and difficulty in reaching them, the Pso'Xja Diremites are not recommended. There are Diremites in the Phomiuna Aqueducts, but because of the 40 cap for the zone, the spell cannot be learned there. The Aydeewa Diremites in the Aydeewa Subterrane Can be taken in duo with skilled high level help, or a balanced party of level. A high level Beastmaster can solo them easily also.
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Special notes about the spell a Blue Mage may like to know | |||||||||||||||||||||||||||
Can I solo it? Yes. With proper care you should have no problems by your upper 40's in camp #1 | |||||||||||||||||||||||||||
Do I need any special items? Yes, a way to sneak and invisible yourself is needed to get to camp. A warp item to save a long walk home is nice also. | |||||||||||||||||||||||||||
Do Diremites like to use the move? Yes. They seem to use it a tiny bit more often then the others. | |||||||||||||||||||||||||||
The Spell's Slow is 25%, and lasts 120 seconds. | |||||||||||||||||||||||||||
Filamented Hold can be paired with any of the following spells to create the Clear Mind Trait: Poison Breath, Soporific, Venom Shell, Awful Eye, Maelstrom, Feather Tickle, Corrosive Ooze, Sandspray, Warm-Up, Lowing, Mind Blast |
Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We'll consider your information in the next page update.
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