Frost Breath | ||
Level | 66 | |
MP Cost: | 136 MP | |
Ecosystem: | Lizards | |
Type: | Magical: Ice | |
Target: | AoE Fan Breath | |
Spell Modifiers | HP | |
Set Point Cost: | 3 Set Points | |
Casting Time: | 6.5 Seconds | |
Recast Time: | 42.75 Seconds | |
Stat Bonus: | INT-2 |
Obtained from Monster Family: CoP Raptor. | ||
TP Moves | Effect | |
Chomp Rush | Threefold attack + Slow | |
Foul Breath | Cone Attack Fire damage + Disease | |
Frost Breath | Cone Attack Ice damage + Paralysis | |
Ripper Fang | Single Damage attack + Poison | |
Scythe Tail | Single Damage attack + Knockback | |
Special Notes on Monster and it's TP Moves | ||
The Paralysis that comes with Frost Breath is very potent, and procs often. The added effect Slow from Chop Rush is 25% and can be a serious hindrance. |
Obtaining the Spell | |||||||||
Minimum Blue Mage Level Needed To Acquire Spell: Level 58 with Magus Jubbah equipped, 60 without. | |||||||||
Frost Breath
is best hunted in Uleguerand Range.
This spell can be safely soloed starting around level 72. It's much safer and easier to duo it with a Tank. Party members should have Antidotes to deal with Poison. Remedies for Frost Breath's Paralysis, or the ability to cast Paralyna are a must. Having a White Mage to remove Disease is a bonus. Having Sneak and Invisibility spells or potions is a must to reach camp.
Once you zone into Uleguerand Range, head to the camp at I-10 which is located just after you emerge from a tunnel. You will pass sight aggro Snoll and tigers, and sound aggro Bats on the way to camp. Snoll also aggro magic. Take care. There are several Raptors near camp. They aggro sound. Pull them to your camp, and obtain your spell. The Paralysis from Frost Breath must be removed as soon as possible. It is very strong and can often prevent casting. The Slow from Chomp Rush can seriously disable a Blink Tank, it should be dispelled if possible. A Blue Mage with a Tank operating as a Duo should have no problems with this spell. Simply keep your tank healed and status free, and things will go easily. A Beastmaster can easily solo the spell with local pets.
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Special notes about the spell a Blue Mage may like to know | |||||||||
Can I solo it? Yes. With proper care you should have no problems by level 73 in camp #1. A Duo is safer and simpler. | |||||||||
Do I need any special items? Yes, Remedies for Frost Breath's Paralysis are a must. A way to be rid of Disease is a bonus. A warp item will save you a long walk home. | |||||||||
Can I learn the spell from any other types of Raptors? No. Only the CoP Raptors in the Range use the spell, no others do. | |||||||||
Do CoP Raptors like to use the move? Yes. They seem to use it often. | |||||||||
The Spell's damge works out to be (your current HP/3) + (your level / 0.625). It can be impressive with a HP Build, and is not resisted often. | |||||||||
Frost Breath can be paired with any of the following spells to create the Conserve MP Trait: Chaotic Eye, Zephyr Mantle, or Firespit |
Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. Wešll consider your information in the next page update.
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