Ram Charge | ||
Level | 73 | |
MP Cost: | 79 MP | |
Ecosystem: | Beasts | |
Type: | Physical (Blunt) | |
Target: | Single Target | |
Spell Modifiers | STR 30%, MND 50% | |
Set Point Cost: | 4 Set Points | |
Casting Time: | 0.5 Seconds | |
Recast Time: | 34.75 Seconds | |
Stat Bonus: | HP+5 |
Obtained from Monster Family: Ram | ||
TP Moves | Effect | |
Great Bleat | AoE Max HP Down | |
Petribreath | Cone AoE Petrification | |
Rage | Caster receives Berserk | |
Ram Charge | Single Target Damage attack + Knockback | |
Rumble | AoE Evasion Down | |
Special Notes on Monster and it's TP Moves | ||
At the Level you will be fighting the Rams the TP moves are not an issue. |
Obtaining the Spell | ||||||||||||||||||||||||||||||||||||
Minimum Blue Mage Level Needed To Acquire Spell: Level 64 with Magus Jubbah equipped, 67 without. | ||||||||||||||||||||||||||||||||||||
Ram Charge
is best hunted in Konschtat Highlands or La Theine Plateau.
This spell can be safely soloed when you can learn it at 64. All you will need is a low damage weapon to feed the Rams TP. Having Beastmaster or Ranger as a sub-job to find the Rams can be very useful.
There are two large spawn areas. A Ram will pop in each. Once you locate and claim a Ram, take off your armor and turn around to let the Ram Build TP from hitting you. If you have Regen set, your HP will hardly ever move. The Ram will need to hit you 14 to 16 times before it has enough TP to use a move. The Ram WILL use the spell. It might take a bit, but it will happen. Turn and kill it. Remember to put your AF Body and Gloves back on before you make the kill! Hopefully you will learn. There is a ten minute respawn per pop, so you can cycle between the two as needed.
There are two large spawn areas. A Ram will pop in each. Once you locate and claim a Ram, take off your armor and turn around to let the Ram Build TP from hitting you. If you have Regen set, your HP will hardly ever move. The Ram will need to hit you 14 to 16 times before it has enough TP to use a move. The Ram WILL use the spell. It might take a bit, but it will happen. Turn and kill it. Remember to put your AF Body and Gloves back on before you make the kill! Hopefully you will learn. There is a ten minute respawn per pop, so you can cycle between the two as needed.
While camps #1 and #2 allow for easy solo kills, it can be difficult to track and catch a steady supply of Rams in them. This camp has no shortage of them, and you can have a constant stream of Rams, as there are two spawns every five mins in the area marked above. Note there are sight aggro Roc's there also, so take care with your pulls. You can kill the Ram's here with a merit style party without much difficulty. A WHM for Stona to deal with Petrabreath is a huge plus. ~~~ The spell can also be safely trioed here. Since a level 75 RDM/BLM can solo here with relative ease, there are a few party options that will work. The Sleep nuke gravity and bind method makes these rams easy kills. So a duo of a RDM or BLM/NIN and a WHM for stona would make this camp a good learning option. Get the ram to 25% health with the sleep/nuke method, then since a person needs to be in mele range for Ram Charge to be used, have the BLU close with the Ram. Hopefully you will see the spell, and then move in for the kill.
If you have a death wish, you can hunt the Rams above in the Mire. They will require full merit style parties to kill. These are not recommended. But hey! It could be fun!
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Special notes about the spell a Blue Mage may like to know | ||||||||||||||||||||||||||||||||||||
Can I solo it? Yes. You should have no problems by the level you can learn in camp #1 or #2. | ||||||||||||||||||||||||||||||||||||
Do I need any special items? Yes, Patience. Sub a job with widescan to aid in your hunt. | ||||||||||||||||||||||||||||||||||||
Do Rams like to use the move? With five moves it comes up on a regular basis. | ||||||||||||||||||||||||||||||||||||
The Spell deals Blunt physical damage. | ||||||||||||||||||||||||||||||||||||
Ram Charge can be paired with Foot Kick or Claw Cyclone to create the Lizard Killer Trait. |
Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We'll consider your information in the next page update.
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